Marty assembled his team, allowing the Prince to bring
Edgar, hoping to make use of his engineering knowledge while giving the boy a
chance to test his magics in a field setting. Their first stop was Giuseppe’s Ferry.
They arrived late and demanded the use of the Marshal’s house. When the sleepy
gnome claimed there was no Marshal house, and that any dealings between him and
the former marshal had died with Lexington. Martin intimated an audit might be
in order. Knowing that discretion was far better than investigation, Giuseppe
was about to capitulate when wires got crossed and the situation suddenly
became heated. Marty punched the little man in his nose. More words and threats
were exchanged and any assistance the Royal Treasurer was about to give vanished.
The party found an abandoned building to sleep in.
That night, a fire broke out in Giuseppe’s home. Marty,
Euwyn and Ilyana teamed up to rescue the Treasurer who was greatly shaken by
the event. Ilyana found no incriminating tracks in the area. In the morning,
they used Edgar’s engineering knowledge and Marty’s magic to finger the guilty
party. One of the gnome’s servants had set the fire, hoping to kill his boss
and blame it on the Marshal.
Marty outfitted Stevan, the rescued priest, and brought him
along. In the ruins of the tower, they encounter a stone giant. Marty cast a
spell so they could converse and a tense situation was defused down to an
agreement to avoid one another.
At the bottom of the ravine, Hedge was ensorcelled by a
nereid, but after swimming naked with her and some giant eels that looked to be
partially made of electricity, Marty was able to negotiate for the fighter’s
release. As the party pressed on following the river the nereid warned them to,
“Beware of the vortex!”
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