The tower offered several avenues of inquiry, but many of
them seemed to lead to dead or dried-up ends. In fact, many on the council
seemed to have a blind-spot for even the tower itself. Now seemingly ensconced
in its new home near the castle, the tower made hints of city across the lake.
General Mecklan said no city existed in recent memory, but that if anything was
over there the fisher folk would know. Sure enough, a few helpful hours pulling
in fishing nets, earned Justice a fisherman's tale of a haunted city on the
northern shore where the lake drained away toward the gorge. None who entered
there ever returned.
The party made a quick stop over to ensure the boggards had
enough gold to pay the troll tax for 2 months, bid farewell to their loved ones
and set off along the Old Road west. On the way, they encountered a band of
gnoll fishermen, but avoided a fight, even going so far as to give them back
their daily catch.
After some debate, a side trip was made to the gorge. There,
they found the remains of the great bridge; two immense towers with short spans
reaching out into the impossibly vast expanse, their ends shattered as if by a
tremendous force. Nesting in the walls of the gorge was a large community of
gnolls. These gnolls were similarly avoided. A large flying creature was
spotted over the south end of the gorge.
Using Strom's power, the group forded the rushing river and
made their way to the city. Cloaked in fog and crawling with vermin, the place
looked inhospitable and very dangerous, but scarcely haunted. That is until,
night began to fall and the empty clock tower somehow managed to toll and all
around the city came alive with groaning, crawling, staggering undead horrors!
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